@Cmdutka Naturally, this costs in-game currency. Unbalanced online matchmaking. There’s undeniably a lot to do here, but be ready to shell out some real money if you want to get the full Asphalt experience. @Spudtendo Asphalt 9: Legends (Switch): Software updates 16 March 2020 16 March 2020 Lite_Agent 0 Comments Asphalt 9: Legends , Gameloft On this page, you will find all there is to know about the Software updates for Asphalt 9: Legends on Nintendo Switch (originally released on October 8th 2019 in Europe, North America, and Japan) Each car in your garage has a set amount of ‘fuel’. I will play it probably like I used to play Outrun. Upgrades are bought through credits, which are earned through normal racing, but of course, if you run out of credits you can always top them up with tokens, which can be bought with real money. If there are ten tracks and "career mode" asks you to race them 50 times each that doesn't seem actually better to me than the same ten tracks raced 4 times each, for example. Before each race you’ll be given a recommended rank, which essentially tells you how powerful the rest of the cars in the race are going to be, so it’s generally in your best interests to make sure you have at least one car in your garage that can meet that recommendation. The 3D was great. Asphalt 9: Legends is a great arcade racer for Nintendo Switch, with a huge single player career, awesome graphics and a local multiplayer mode via split-screen. Heck, I'd settle for the wonder and glory of Burnout 2: Point of Impact over an L.A. Love my arcade racers. In my last hour of play I was steered towards joining a club, playing daily challenges, attempting multiplayer races, and advancing career mode. a) Never reach 100% completion. Oh boy, so there weren't many modifications to the game by porting it to the Switch, well, I'm not surprised by Gameloft. Well, I have this pre-loaded, so I guess I'll soon find out if it's good enough or not, to invest any actual money into. Also, the difficulty curve seen in some races makes it clear that this is a pay to win game. So far I haven't paid a thing and the game is enjoyable. I get paired with vehicles nearly twice my power, and get destroyed, and lose some of my rating because of it. It's definitely more of a classic arcade look, but it definitely is an Arcadey Arcade Racer and the races are fun. First off, it's a great port of the mobile version, but some big things stand out to me that shouldn't be an issue for such a long going franchise. Asphalt scratches my Burnout itch on Switch, as there is still no true Arcade racer on the platform, eg: Ridge Racer, Outrun Coast 2 Coast or Burnout. It’s hugely entertaining and also allows Asphalt 9: Legends to feature an interesting new control scheme called ‘touchdrive’. As you progress there’s a constant urge to upgrade: your car will only be powerful enough for the first couple of events, but can be upgraded to increase its ‘rank’ (which is a score defining how powerful it is). Or, of course, you could just pay real money to speed the process up. As for Asphalt 9, I truly feel like I must at least give it a chance, and so I will. You can choose different colors at least in the to add more variety to the proceedings. The reality is that there’s actually a very entertaining racing game here, but you have to be the sort of player who’s willing to accept that this is still a mobile game at its core and so brings with it all the guff you’d expect from a typical free-to-play game on iOS or Android. I tried the game like in 10 pm last night (it's 9 am here atm), put a few hours into it. Can't wait to play it tho! I have maybe played for 4-5 hours in total and I don't see myself spending any real money but yet I can constantly upgrade my cars and play the game in small bursts and have a constant feeling of progress. This is the most arcadey of arcade racers. Once you’re past all the nonsense and are actually power-sliding into speed boosts, ploughing opponents into barriers, hitting angled jumps and barrel-rolling over fences into alternate paths, it’s ridiculously good fun. Still playing Burnout 3 again on 360. I keep having fun with this. My youngest and I are more than satisfied with that. It's simple, pair players that have a similar car ranking and that are in the same tier. Asphalt 9: Legends is the 9th instalment in the Asphalt franchise and is a multi-award winning arcade racing experience. As someone that doesn't purchase racing games in general, this fits my needs just as Paladins fits my needs for an occasional online shooter (since my favorite hat collecting simulation is not on Switch). Much like other mobile games with a premium currency, it’s the usual routine here: £1.99 for a negligible 40 tokens (which you can’t really do much with) to a buttock-clenching £99.99 for 3000 of the sods: these are the “best value”, as the game takes pleasure in informing you. The fact that it's still structured like a phone game kills my interest in this. SUCKING MONEY OUT OF YOU, HOURLY. I don't think this game was ever intended to be played non-stop for hours, and it also is structured in a way that rewards you for doing things that benefit the community.