This is now the default for tools, shields and armor, as children can not use them. These changes do not affect manual butcher tasks (created by right clicking or using the context actions), these always extract all resources from the animal. People will now upgrade their weapons from slings to bows if available. Most defensive structures, like walls, gates and towers are now a bit more resistant. New techs Armor, Mail and Reinforced Shields, required for Leather Armor, Mail Armor and Oval Shields. Dawn of Man – 1.4 Patch Notes | Solstice update on Experimental Branch. There is now an option in the defense panel to customize the amount of men and women that will use melee weapons in combat. Bones limit is now set to 20 by default (it was 10 before). You can now select a loaded person and right click on a storage structure to tell them to unload there. Domestic Animals will now prefer to wander around stables. Gates can now be build in 8 directions allowing for more organic wall designs. This affects all humans, including raiders. Tin and Iron deposits are now properly highlighted when placing mining work areas. Dawn of Man is a survival/city-builder from the creators of Planetbase. When highlighting objects in the multi-selection panel, the camera will adjust to look at the highlighted object. People are now be able to swap tools from resource slots to tool slots when required for the action they have to perform. The developers even added in a new loading screen for the ancient warrior's scenario, along with an increase in population. Some development related news for StarCraft 2. According to the official Dawn of Man patch notes, the latest patch added quality of life improvements. Meat limit is now set to 100 by default (it was 30 before). You can now select a loaded person and right click on a storage structure to tell them to unload there. For a while, they won’t go store any resources. You can now build walls, watchtowers and platforms in shallow water, and in steeper slopes. The focus of the Dawn of Man 1.6 update revolves around armor, including new structures and tech. This is useful when the enemies are attacking if you want to station a bunch of people somewhere instead of in the default positions. Weapons that raiders drop when dead now have random condition instead of 100%. Someone wants to join in on the mayhem in DC Universe Online. The main new feature in this update are burials. Clothing now decays when absorbing combat damage, the damage that is saved is instead taken by the clothing. Dawn of Man Armor Update v1.6.1-PLAZA. In the Bronze and Iron Ages, raiders don’t immediately acquire all techs in the era, but they do it progressively with each attack wave. Most defensive structures, like walls, gates and towers are now a bit more resistant. Structure that produces Leather and Mail Armor, we’ve also moved the shield manufacturing here, which was in the Workshop previously. For a while, they won’t go and get any weapons or armor. Bleach: Brave Souls launches collab with Burn the Witch. Raw Skins limit is now set to 40 by default (it was 10 before). Workload calculations now count kids as half an adult. Improved tooltips for all resource limits, to make everything more clear. The developers even added in a new loading screen for the ancient warrior's scenario, along with … Workload calculations now count kids as half an adult. Weapons that raiders drop when dead now have random condition instead of 100%. Carts, Sledges and Plows can now be built by two people simultaneously. This affects all humans, including raiders.