My friends came up with a great idea where they assigned the colors on the Ghost Stories die to the numbers on a d6. not appropriate for children under the age of 3. The village is set up by 9 tiles in a random 3*3 pattern and the 4 player boards making a frame around it. If you like hard cooperative game this one is for you but I have a psycological limit of getting my butt kicked. The ghosts approach from the borders of the village, but you can never be certain where new ghosts will appear. The players quickly become surrounded by ghosts – and these ghost take away your options and hinder your ability to combat them. Wu-Feng, has discovered the village hiding the funeral urn containing his ashes. Get a £20 Amazon Gift Card upon approval*. To see a more detailed explanation of the rules, take a look at the official Ghost Stories rulebook (PDF). The abilities include enhanced movement, extra actions, protection for enemy effects and the like. Draw your first demon and you’re ready to go. Roll a curse die for each Tormentor on your board and move all haunters one step closer to the village. I would not suggest this game for non-gamers or those new to cooperative games, as the steep learning curve and the fact that most groups will lose more than they succeed may turn off these players. The Taoists all have powerful, game-changing abilities. Ghost Stories is one of those games that I'd heard a lot about before I actually got the chance to play it. Or select the power of immunity to curses. Rather, you think about yourselves as defenders of the walls against a horde of enemies. You’ll win if you’re able to handle defeat Wu-Feng, who is near the bottom of the ghost deck. • Fully cooperative play The sorcerer may vanquish a ghost on your behalf, but she demands some of your Qi as a price. For example, the 1-3 player setup rules are separate from the primary setup section, which focuses on 4 player setup and does not reference where to find setup for other player configurations. You’ll have a rulebook to tell you how to play, but here’s the cliff notes. Ghost Stories was designed by Antoine Bauza and is published by Repos Production. But be patient: winning your first match may take a while…. The cards are shuffled only once per game, so it will only be an issue for frequent players of the game, who can easily sleeve the cards. It is by far the most challenging co-op I’ve ever played, hands down. The rule book, although beautiful and full of information, does not succeed at explaining what is a relatively simple base rule set. The game board and cards are entirely symbols-based (AWESOME if you want to teach the game to a pre-reader, although the graphic card images might scare them), and there are a bunch of different ones. These can be taken by curses, being overwhelmed by enemies, or can be spent to achieve effects at certain board locations. My current record is 4 losses and 3 wins. Red: Move twice or may move another monk one step. There are times you must throw yourself into the jaws of death in a desperate gambit, and times when you must force yourself to sit calmly in the tea house while all the ghosts of **** howl around you. Extended holiday return window till Jan 31, 2021, © 1996-2020, Amazon.com, Inc. or its affiliates. Oh, yes I am. I would encourage anyone who thinks they might be interested in cooperative board games to give Ghost Stories a try. This game has a sharp learning curve, largely due to the heavy use of terminology and symbology, the variety of possible actions and its overall uniqueness. Ghost Stories $ 64.99. Each ghost has a color-coded number of dots on his corner. While defeating the bad guy can be anti climatic the few times you win it really is all about the fight getting there in the first place. Since most exorcisms will be accomplished by rolling the Tao dice, repeated poor rolls can also contribute to ultimate defeat. An army of ghosts descends upon the village, and only a few selfless Taoist priests stand ready to protect the villagers and defend Wu-Feng’s ashes. It's has clear instructions which allow you to play pretty much out of the box. Setup is relatively easy and will take 10-15 minutes for inexperienced players and considerably less for repeat players, as although the 1, 2 and 3 player rules are disjointed from the 4 player rules, setup of the environment is clearly spelled out in the rule book. Although there are plenty of other options, these are the basics. Comparable Titles In order to exorcise ghosts you have to roll the dice to see if you have enough of the specific color needed to defeat that/those ghosts. Please make sure that you've entered a valid question. There are no guns (or weapons of any kind save the batons held by the miniatures) in the game, and no violence. With cardboard tiles for each lovely, scenic village location and evocatively-neon player boards, and tokens for a slew of mechanics not covered in this review, you’ll be buying a box of snack-sized sandwich bags just to keep it all sorted. Terms apply. Simply put; it’s a great game. Every corner is rounded; every surface smoothed. What’s more, if the ghosts begin to overwhelm your defences, you’ll quickly start losing Qi. We didn't come close to saving the poor villagers but had a brilliant time battling a whole host of strange and ghastly spirits. Even on the “easiest” level, it is very possible to lose five out of six games. You may have some issues with the rule book, but both BGG and the FAQ on Repos website are helpful. Usually it’s the former — so there’s good reason to celebrate if the monks win the day. There are times you must band together and times you must split up. These items are dispatched from and sold by different sellers. The gameplay is easy to pick up – I would say you can understand the basic rules quickly, but it’d take a couple of games to really get the feel for what you can do and what you shouldn’t do. Will you choose the power of Flight this time, or perhaps the ability to produce any magical token you’d like each turn? Amazon Platinum Mastercard The components are top notch and the art is beautiful. This is a game of playing the probabilities with each die usually having ⅓ chance of a hit (color + a joker side). Try again. Each ghost has a different value that you need to roll – and the dice work by matching the colors to that colored ghost. Things often go from bad to worse and priorities are always shifting. The ghosts start to enter the game very fast and it is “easy” to lose control of it. Ghost Stories truly stands out thanks to its strong theme, its amazing card art, and its challenging cooperative gameplay.