Snake Pass is definitely a good game, it's a puzzle platformer which is very unique and special, You will play as the character "Noodle" and your aim is collect 3 gems in various levels of the game, but I have had an issue where the HD rumble is too loud and is annoying for gamers so I hope they can lower the sound of the HD rumble. Make no mistake, this is a game about momentum, and about 'feel;' about how well developer Sumo Digital can translate being a serpent onto a gamepad. Snake Pass ' hardest challenges are the ones where Noodle is unsafe the longest, not ones that require tricky and clever movements. Slithering up simple structures in Snake Pass is one of the most mechanically satisfying video game ideas I’ve ever experience, and it effectively creates a sensation that feels the way maneuvering like a snake might. Forge ahead with it and you will be rewarded however. What's this? If you buy something through this post, IGN may get a share of the sale. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Initially, I struggled to adapt to my lack of legs (I've grown quite attached to my limbs, you see): falling from the top of high peaks, slithering straight off rocky cliffs, and slamming into walls were sights seen far too often--making much of the mid-game more frustrating than enjoyable. Snake Pass is a weird, wacky, and wonderful platformer with rewarding controls and great atmosphere. I believe I had an easier time with this game's creative controls than most, and I did love the designs of the numerous stages, but there wasn't much substance or incentive left over to bring me back again. Far too often you'll need to manually move your viewpoint, and combined with the separate buttons for forward movement, lateral movement, vertical movement, and gripping, all of which are frequently being pushed at the same time, it can feel like you're tying yourself in a knot. Snake Pass is a difficult game to wholeheartedly recommend. Overall I think Snake Pass is worth checking out but curb your expectations a bit. This is by far the worst Switch game out right now. it won't please everyone, but its desire for something original is certainly commendable. Maybe I wouldn't have died so much if I'd been paying attention... Snake Pass's artistry extends into its soundtrack. At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. Either way Snake Pass challenges you to complete a series of obstacle course-like levels as a snake. What makes it feel distinctive to play is that you have to think like a snake to succeed. Snake Pass is definitely a good game, it's a puzzle platformer which is very unique and special, You will play as the character "Noodle" and. This is by far the worst Switch game out right now. It's also a bizarre and surprisingly hardcore experiment overall, one that will make some players fall in love while irritating others. A complimentary Xbox One copy of the game was provided by Sumo Digital for the purpose of this review. When I first started Snake Pass, I felt lost without the warm blanket of a double jump. Snake Pass tries really hard to rethink platforming in a creative way, and for that I give it significant praise. It can be very difficult, but never did it feel unfair. There are four worlds to complete, with fifteen stages in all, and an unlockable time-trial mode, but even with all that, there is a desire for more. Snake Pass is a truly enjoyable, addictive and original platforming puzzler gem that really stands out. For more. Unfortunately, while Noodle and Doodle have cute names and appear full of character, their voices and personalities--or lack thereof--don't quite have the charm of the aforementioned Rare mascots or other popular mascot creatures. Notable Video Game Releases: New and Upcoming, Release Dates for All Notable Upcoming Games, Music title data, credits, and images provided by, Movie title data, credits, and poster art provided by. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight. You can slither, wrap yourself around stuff, and swim underwater. Since Noodle is essentially one slippery, elongated muscle, you’ll move slowly if you stretch yourself out too far and you’ll slip off of objects if you aren’t careful. The controls aren't just frustrating to learn, they never cease to be frustrating, with Noodle never responding in the way you expect. GameSpot may get a commission from retail offers. Once you learn to make small adjustments using the analog triggers on the controller, for instance, it gets much easier to cross structures. Snake Pass exceeded my expectations. Its core concept is fundamentally flawed, stripping the player of … The music was composed by David Wise of all people! It's also a bizarre and surprisingly hardcore experiment overall, one that will make some players fall in love while irritating others. This is a game whose sense of motion is palpable, with platforms whizzing by and moving reptilian stripes attracting the eye--and yet I often found myself gazing at a distant treeline or glowing collectible orb. Snake Pass uses an intuitive control scheme to move like a serpent, but its wonky camera will test your patience. Snake Pass - Snake Biology Developer Diary, Snake Pass exceeded my expectations. At this stage, you're still acclimatizing to life on no feet, and yet Snake Pass expects you to run before you can wriggle. Your airborne friend Doodle is supposed to be able to pick up your tail end to give you an upwards boost, but he'll frequently refuse to help when called upon. Snake Pass is currently my personal surprise of 2017: a platformer-that's-not-really-a-platformer with strong puzzle elements and a pretty irresistible approach, built with passion and wit around an unconventional concept. There's a 50-50 Chance We Really Are Living in a Simulation, Scientific Study Determines Sinister Is the Scariest Movie Ever, 5 Truly Twisted Horror Movies Worth Watching (Once), 19 Weird New Facts We Learned About Star Wars, The Batman Is Utilizing The Mandalorian's Virtual Production Method, Call of Duty Warzone Adds Leatherface and Saw's Billy With The Haunting of Verdansk, Things Ghost of Tsushima Doesn't Tell You. How do I get to that floating platform across the chasm? Oscar Dayus How am I supposed to change direction after I screw up my initial movement? Its lead character Noodle the snake and his companion Doodle the hummingbird are keen students of the syllabus taught at the Rare School of Design in … Snake Pass is a real gem in the early Switch library, and is certainly worth a look for anyone looking for that post-Zelda palette cleanser. Every I failed to platform it was my fault, the level design is brilliant and the music is fantastic! And just how am I to obtain that arbitrary hard-to-reach shiny collectible?! It is honestly one of the most creative platformers that I have ever seen. You have to slither back and forth like a snake would to move forward quickly, and it made total sense. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin … it won't please everyone, but its … The visuals remind me of both Disney and. Overcoming these challenges gave me confidence to try riskier maneuvers like distributing my weight quickly across a hanging beam to then wrap myself around it. But somehow, things clicked, and slinking up a pole to reach an objective became a natural and strangely beautiful movement, and one that distinguishes Snake Pass as a platformer like no other. I would love to like it, the idea is great, the music is great, but the camera and. Snake Pass is a colourful snake 'em-up platformer with hard to learn controls, but is original enough to be worth more than a passing glance. Snake Pass is an unashamed blast from the past that also strives to innovate on tried and trusted concepts. There are no enemies in Snake Pass, but each of the game's four main worlds introduces new fatal, obstacles; ravines, spikes, lava, and more stand between you and three keystones, which you need to collect to open the exit portal in each level. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. Answering these questions is easy once you realize that Snake Pass requires you to not only move like a snake, but think like a snake. The frustration of the controls coupled with the camera just broke down my enjoyment and the lack of real replay value hurt my logic to push through the frustration. Oscar took around eight hours to finish Snake Pass, and while his love for serpents is stronger than ever, he now hates hummingbirds. The camera's positioning is also an issue, as it often picks the wrong angle to show you as you're attempting to curl yourself around the next piece of connective bamboo. Its well made nontheless but I thought snakes were faster animals than this slow mess I experienced. Playing a 3D platformer without a jump button is a strange experience. Water droplets smack drums in time and tune to the music. The camera and checkpoint systems aren’t great, but the concept still managed to hook me for the five hours it took wrap up the campaign. At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. You learn which movements to pull off to stay wrapped around a peg--when to tighten your muscles, when to lift your head up, and when to realize the game is up and it's best to skip to the next moving platform.